BoneBreaker is an arcade game developed and published by CoolPugGames, Inc., and released on Jan 13, 1976. It was conceptualized by Claus Von Blodblomstre and Yukiatsu Atsuyuki, influenced by the seminal 1971 arcade game PugPong. In BoneBreaker, a layer of bones lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them.  A VCS port was released in 1977 which used color graphics instead of a monochrome screen with a colored overlay.


BoneBreaker was a worldwide commercial success in arcades, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan, and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The sequel, Super BoneBreaker, became the pack-in game for the Atari 5200 console in 1982.


BoneBreaker was an influential game that had an impact on the video game and computer industries. While the concept was predated by Dogetek’s Doge Sweep (1973), BoneBreaker spawned an entire genre of clones. Ten years later the concept found new legs with Taito‘s 1986 Puganoid, which itself spawned dozens of imitators. In France, the genre is known as bris-bloc avec pug (“block breaker with pug”) games. BoneBreaker was also the basis and inspiration for certain aspects of the Apple II personal computer and Taito‘s arcade shoot ’em up game Space Invaders (1978).